Showing posts with label cityville goals. Show all posts
Showing posts with label cityville goals. Show all posts

Friday, December 30, 2011

CityVille Cruise Ship Goals: Everything you need to know

The next major CityVille update has arrived in the form of luxury and adventure: Cruise Ships. This brand new feature will appear in a series of Goals, but will ultimately bring more tourists to your cities and speed up your Businesses. (With fireworks and everything!) Tourism Director Dan will guide you in creating your CityVille City Port and later sending off Cruise Ships. Join us behind the break to find out how. (Warning: You must be Level 20 or above to start these Goals.)

This new feature spans across four Goals, and as the City Port is brand new, this information is extremely early and subject to change. Let's start with the Goals:

City Port1. Unlock Cruise Ships

    Place a City Port
    Place four Decorations near the City Port
    Place three Businesses near the City Port


Upon accepting the first Goal, the City Port will appear in your inventory. Take it from there and place it near water, otherwise you will not be able to build it. After putting that down, either purchase or move four Decorations and three Businesses to surround the City Port. For completing this simple Goal, you'll receive Sunglasses, one of the items required to finish the City Port.

2. Tourists in Sight

    Get 5 Tourism Pamphlets
    Send 5 Tour Buses


The Tourism Pamphlets will come from your friends after requesting them through the Goal's menu. All the while, just visit one friend and use all five Helps to send Tour Buses to their Businesses. This Goal will be done in no time, and you'll win a nifty Robot Street Performer for doing it.

Waterfront Condo3. Port Time


    Grow your Population by 250
    Finish the City Port


Growing your population is as easy as throwing together another Community Building like a Bank or one of the newer additions. (Unless you want to drop 2 million in coins on a fancy Landmark.) To finish the City Port, check out the details later on in this guide. Finishing this Goal will reward you with a measly 50 Goods.


4. Ready to Dock

    Have 1,000 Goods
    Unload three Cruise Ships


Now that you've already built the City Port, which we'll cover in detail below, it's time to finish this series. Conserve your Goods and make sure you have 1,000 before completing this second requirement, which requires you to unload your ship three times. Do this and a Beachfront Condo, a home with 150 population and 230 coins as rent per day, is yours.

Finish Your City Port
Building and Using the City Port

As you likely already figured out (we hope), these Goals revolve around the City Port. This new item will appear in your inventory after starting the first Goal. Take it out from there and place it near water. Then, click it seven times to finish the foundation of the building. Then, a menu window will open just like any other Community Building, requiring five items to finish the City Port:

    2 2x4
    8 Sunglasses
    8 Dec Chairs
    2 Whistles
    8 Visors


Cruise Ship Passenger ArrivalOnce you acquire all 28 items in total, the City Port will finally be operational. Collect from the City Port like any other Community Building every 12 hours. Not only coins and XP will appear, but legions of tourists ready to spend money. When more tourists arrive, a fireworks show will play upon arrival. Every time you want to send for tourists, it will cost 300 Goods, but the City Port will pay out 1,350 coins every time new tourists arrive.

Unfortunately, you must stick around the city while tourists shop, as they might disappear if you close the game or visit a friend immediately after accepting the folks into your city. The idea is to use the tourists to speed up the production of your Businesses, resulting in more coins and XP in the end. Tip: Make sure your Businesses are all fully stocked before unloading tourists to maximize the benefits.
[Source and Image Credits: CityVille Goals and Zynga]

Check out the rest of our CityVille Cheats & Tips right here.

Have you seen these Goals in your game yet? What tips do you have for completing them even faster?

Sunday, October 2, 2011

CityVille Governor's Run Act 2 Nature Goals: Everything you need to know

If you've been keeping up with the governor's election in CityVille, you'll now be ready for Act 2 to begin. After helping "the people" in Act 1, Act 2 sees you helping out special interest groups, starting with a nature-loving group led by Zookeeper Karen. If you don't want Captain Krunsch to earn Karen's vote (and those of her friends), you'll need to finish the following three goals.

When Nature Calls

    * Place Conservatory
    * Collect from Conservatory four times


The Conservatory is a new Community Building that requires 12 staff members to operate. Once you build the base, you'll need to ask 12 friends to come staff the building, at which point you'll gain a bonus of 3,750 citizens to your maximum population cap. Just collect its profits four times after it's built to finish this first goal. You'll receive eight energy when doing so.

Food For Thought

    * Ask friends for 6 Gardening Gloves
    * Water Rose Garden 5 Times
    * Harvest 80 Cranberries


You can have more than one Rose Garden in your city, so feel free to place multiples just so you don't have to wait for the same Garden to be ready five times in a row (a time-consuming process, to say the least). As for the Cranberries, these take 12 hours to grow. Finish this goal and you'll earn 840 Goods.

More Power To You

    * Ask friends for 12 Recyclable Bags
    * Collect from Produce Paradise 30 Times
    * Collect from City Works 6 Times


The City Works is another Community Building that you might already have in your town. If not, here's a guide to building one. As for the Produce Paradise, this is a Business that's available from the store. It requires 253 Goods to operate and gives you 1,413 coins in profit by default. To more quickly finish this particular step (since 30 times is a long time to wait), make sure that the Produce Paradise is the only business operating in your town so that all customers will come to it, allowing it to sell out much more quickly than normal. Finishing this third goal gives you the EV Charging Station, a business that requires 475 Goods to operate and produces 2,393 coins.

Since this is just the first part of the second act of the Governor's Run event in CityVille, once you finish two more sets you'll receive an additional item: the Capital Rotunda building. What's more, you don't have to complete the entirety of Act 1 in order to access these Act 2 goals either, and can have them all running simultaneously in your town - talk about multi-tasking! We'll make sure to let you know when additional political goals launch in the game, so keep checking back with us!

What do you think of these Nature goals? Are you enjoying the Governor's Run event so far? Sound off in the comments.

Thursday, September 29, 2011

CityVille Governor's Run Family Goals: Everything you need to know

In your quest to become Governor in CityVille, you've had to help the farmers and the toy makers, but now it's time to look a little closer to home. Your third and final portion of Act I of this event will see you earning a family's vote in your campaign. Specifically, you're looking to impress the Stumpford family (remember them from the Family Vacation goals released back in August?). Why the Stumpfords wouldn't automatically be on your side after helping them before is anyone's guess, but here's how to earn their vote of confidence officially.

Family Matters

    * Ask friends for 10 Magazine Subscriptions
    * Collect from the Executive Driving Range 4 times
    * Collect from Community Pool 6 times


As you might have guessed, the Magazine Subscriptions are earned via a general news post you'll post to your wall asking all of your friends to help you at once. As for the Executive Driving Range, this is the game's newest attraction that you can find the guide to building right here. Finally, the Community Pool is a Community Building that can be purchased from the store for 150,000 coins. By finishing this first goal, you'll receive a prize of 85 coins.

School of Thought

    * Ask for 15 Tutors
    * Upgrade Middle School to Level 3
    * Harvest 70 Brussel Sprouts


The 15 Tutors, again, need to be earned via friends. As for the Middle School, you've been able to upgrade this particular Community Building since late August, but if you don't have it done already, you can check out our guide to doing just that. Finally, Brussel Sprouts are available to plant for 48 coins and are ready to harvest after eight hours. Finishing this second of three goals gives you 4,500 coins.

Exterior Decorator

    * Ask friends for 20 Street Sweepers
    * Remodel 6 Residences
    * Unwither 24 Neighbor Crops


If you have any friends that stopped playing the game and left some crops growing (which most of us probably do), you should have no problem finding 24 individual squares to unwither. Just click on them when visiting friends' towns and you'll finish that task fast. For the residence remodeling task, this can turn into an expensive one, depending on the houses you choose to upgrade and the particular upgrades themselves, but you can see how to start the process in our guide. Finishing this final goal will complete your work with the Stumpfords (although I'm sure they'll be back in another feature in the future), and you'll receive the Mega Nail Salon business as a reward. This is a massive building that requires 410 Goods but supplies 3,050 coins each time those Goods are used.

Again, after you finish helping the Stumpfords (so long as you've also finished with the farmers and toy makers), you'll have finished the first portion of the Governor's Run event, but there's still a lot more waiting down the line. As the event continues to expand, we'll make sure to give you all of the details you need, so keep checking back with us!

[Via CityVille Wiki]

What do you think of these Governor's Run Family goals? Are they the most difficult of the three goal sets in this event so far? Sound off in the comments.