FarmVille Lily
Just as the Village Map was revealed yesterday (spoilers!), Zynga released the Dairy Farm for all to see on the English Countryside. Well, at least it released the Goals to unlock and build your own Milk Machines in FarmVille. There is a series of four Goals that will grant you with a Dairy Farm, if you help Lily with her list of problems. There's always got to be problems.
1. How Dairy You
Get a new Cow
Harvest 100 Bluebells
How Dairy You
To get a new Cow, either just click on the button within the Goal window or head to the Market--they go for an easy 300 coins. Then, harvesting 100 Bluebells will cost 12 thousand coins and take at least 12 hours if you can plant them all at once. Complete this Goal to receive your very own Dairy Farm, 100 XP and 2,500 coins.
2. Say Cheese
Get 6 Cheese Cultures
Collect from your Dairy Farm twice
Say Cheese
Another simple Goal, these Cheese Cultures can be requested right from the Goal's menu window for your friends to answer. The second requirement will take some time as the cool down on collecting from buildings is considerable. Regardless, finishing this Goal will reward you with 200 XP, 5,000 coins and a Shorthorn Cow.
3. Showing Off
Achieve one Mastery Tier of Bluebells
Use a Combine 50 times
Expand the farm to 16x16
Showing Off
Now, things begin to get interesting, if a challenge is interesting to you. To achieve Bluebell Mastery, just keep plantin', but remember to use the Combine when you do to kill two birds with one stone. However, Fuel is tough to come by these days, so let's hope Zynga tweaks this second requirement. The 16x16 expansion to a Family Farm costs an insane 50 thousand coins, but the return on mastering Bluebells even just once should help a great deal in raising the money for this. You'll be rewarded with 7,500 coins, 300 XP and five Vehicle Parts.
4. Saving Dr. Fluffy
Visit 6 Neighbors
Get 6 Electric Torches
Harvest 100 Radishes
Saving Dr. Fluffy
In this fourth and final Goal, the requirements are surprisingly simple. First, just plant those 100 Radishes, which will cost you 9,000 coins and take 18 hours at the very least. Then, go off and visit your friends and request for Electronic Torches through the Goal's menu. Finally, this Goal will reward your success with the coveted Sheep Pen for your home farm, 500 XP and a Bunny to bounce around your farm.
[Source and Image Credit: FarmVille Freak]
Check out the rest of our English Countryside coverage right here.
Have you tried these Goals yet? What tips do you have for completing them even faster?
Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts
Friday, December 30, 2011
FarmVille English Countryside Dairy Farm Goals: Everything you need to know
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CityVille Cruise Ship Goals: Everything you need to know
The next major CityVille update has arrived in the form of luxury and adventure: Cruise Ships. This brand new feature will appear in a series of Goals, but will ultimately bring more tourists to your cities and speed up your Businesses. (With fireworks and everything!) Tourism Director Dan will guide you in creating your CityVille City Port and later sending off Cruise Ships. Join us behind the break to find out how. (Warning: You must be Level 20 or above to start these Goals.)
This new feature spans across four Goals, and as the City Port is brand new, this information is extremely early and subject to change. Let's start with the Goals:
City Port1. Unlock Cruise Ships
Place a City Port
Place four Decorations near the City Port
Place three Businesses near the City Port
Upon accepting the first Goal, the City Port will appear in your inventory. Take it from there and place it near water, otherwise you will not be able to build it. After putting that down, either purchase or move four Decorations and three Businesses to surround the City Port. For completing this simple Goal, you'll receive Sunglasses, one of the items required to finish the City Port.
2. Tourists in Sight
Get 5 Tourism Pamphlets
Send 5 Tour Buses
The Tourism Pamphlets will come from your friends after requesting them through the Goal's menu. All the while, just visit one friend and use all five Helps to send Tour Buses to their Businesses. This Goal will be done in no time, and you'll win a nifty Robot Street Performer for doing it.
Waterfront Condo3. Port Time
Grow your Population by 250
Finish the City Port
Growing your population is as easy as throwing together another Community Building like a Bank or one of the newer additions. (Unless you want to drop 2 million in coins on a fancy Landmark.) To finish the City Port, check out the details later on in this guide. Finishing this Goal will reward you with a measly 50 Goods.
4. Ready to Dock
Have 1,000 Goods
Unload three Cruise Ships
Now that you've already built the City Port, which we'll cover in detail below, it's time to finish this series. Conserve your Goods and make sure you have 1,000 before completing this second requirement, which requires you to unload your ship three times. Do this and a Beachfront Condo, a home with 150 population and 230 coins as rent per day, is yours.
Finish Your City Port
Building and Using the City Port
As you likely already figured out (we hope), these Goals revolve around the City Port. This new item will appear in your inventory after starting the first Goal. Take it out from there and place it near water. Then, click it seven times to finish the foundation of the building. Then, a menu window will open just like any other Community Building, requiring five items to finish the City Port:
2 2x4
8 Sunglasses
8 Dec Chairs
2 Whistles
8 Visors
Cruise Ship Passenger ArrivalOnce you acquire all 28 items in total, the City Port will finally be operational. Collect from the City Port like any other Community Building every 12 hours. Not only coins and XP will appear, but legions of tourists ready to spend money. When more tourists arrive, a fireworks show will play upon arrival. Every time you want to send for tourists, it will cost 300 Goods, but the City Port will pay out 1,350 coins every time new tourists arrive.
Unfortunately, you must stick around the city while tourists shop, as they might disappear if you close the game or visit a friend immediately after accepting the folks into your city. The idea is to use the tourists to speed up the production of your Businesses, resulting in more coins and XP in the end. Tip: Make sure your Businesses are all fully stocked before unloading tourists to maximize the benefits.
[Source and Image Credits: CityVille Goals and Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you seen these Goals in your game yet? What tips do you have for completing them even faster?
This new feature spans across four Goals, and as the City Port is brand new, this information is extremely early and subject to change. Let's start with the Goals:
City Port1. Unlock Cruise Ships
Place a City Port
Place four Decorations near the City Port
Place three Businesses near the City Port
Upon accepting the first Goal, the City Port will appear in your inventory. Take it from there and place it near water, otherwise you will not be able to build it. After putting that down, either purchase or move four Decorations and three Businesses to surround the City Port. For completing this simple Goal, you'll receive Sunglasses, one of the items required to finish the City Port.
2. Tourists in Sight
Get 5 Tourism Pamphlets
Send 5 Tour Buses
The Tourism Pamphlets will come from your friends after requesting them through the Goal's menu. All the while, just visit one friend and use all five Helps to send Tour Buses to their Businesses. This Goal will be done in no time, and you'll win a nifty Robot Street Performer for doing it.
Waterfront Condo3. Port Time
Grow your Population by 250
Finish the City Port
Growing your population is as easy as throwing together another Community Building like a Bank or one of the newer additions. (Unless you want to drop 2 million in coins on a fancy Landmark.) To finish the City Port, check out the details later on in this guide. Finishing this Goal will reward you with a measly 50 Goods.
4. Ready to Dock
Have 1,000 Goods
Unload three Cruise Ships
Now that you've already built the City Port, which we'll cover in detail below, it's time to finish this series. Conserve your Goods and make sure you have 1,000 before completing this second requirement, which requires you to unload your ship three times. Do this and a Beachfront Condo, a home with 150 population and 230 coins as rent per day, is yours.
Finish Your City Port
Building and Using the City Port
As you likely already figured out (we hope), these Goals revolve around the City Port. This new item will appear in your inventory after starting the first Goal. Take it out from there and place it near water. Then, click it seven times to finish the foundation of the building. Then, a menu window will open just like any other Community Building, requiring five items to finish the City Port:
2 2x4
8 Sunglasses
8 Dec Chairs
2 Whistles
8 Visors
Cruise Ship Passenger ArrivalOnce you acquire all 28 items in total, the City Port will finally be operational. Collect from the City Port like any other Community Building every 12 hours. Not only coins and XP will appear, but legions of tourists ready to spend money. When more tourists arrive, a fireworks show will play upon arrival. Every time you want to send for tourists, it will cost 300 Goods, but the City Port will pay out 1,350 coins every time new tourists arrive.
Unfortunately, you must stick around the city while tourists shop, as they might disappear if you close the game or visit a friend immediately after accepting the folks into your city. The idea is to use the tourists to speed up the production of your Businesses, resulting in more coins and XP in the end. Tip: Make sure your Businesses are all fully stocked before unloading tourists to maximize the benefits.
[Source and Image Credits: CityVille Goals and Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you seen these Goals in your game yet? What tips do you have for completing them even faster?
FarmVille English Countryside Dig Site Goals: Everything you need to know
As if milking cows isn't a dirty-enough gig, it's time to get them dirty literally with the next set of Goals to the new FarmVille, the English Countryside. In these Goals, players will meet the illustrious Professor Milton of Drummund Institute Royal Tutor Society as he searches for rare artifacts. It's time get all Indiana Jones up in FarmVille--with less whip and more digging, unfortunately.
1. Dig It
Plow 100 Plots of farmland
Fertilize 25 Neighbor Crops (Total)
Dig It
Plowing 100 new Plots should be easy enough given the nice amount of room you have thanks to helping Lily out in the Dairy Farm. Fertilizing neighbor crops shouldn't be terribly difficult, but it will take at least five total visits to complete. Finish this Goal and enjoy 2,500 coins, 100 XP and an Ancient Cow Statue, as if you could do anything with that.
2. Book 'Em
Get 6 Old Books
Buy and Place one Storage Cellar
Book 'Em
Getting the Old Books is simple: Just use the "Ask Friends" button within the Goal window. Then, the Storage Cellar can be purchased directly from the Goal window or through the Market for a measly single coin. We imagine this is because it's attached to a Goal, but it could just as easily be a bug. The new Storage Cellar acts as a permanent gifting event like the Duck Pond or new English Wishing Well. Completing this Goal will reward you with 3,000 coins, 200 XP and an Ancient Duck Statue.
3. Past Pursuits
Harvest 100 Hops
Fertilize 25 Neighbor Crops (Total)
Past Pursuits
Again, you'll have to visit at least five friends to fertilize 25 crops total. This will be convenient especially when waiting for the 100 Hops you planted, which will cost 15 thousand coins and take at least 10 hours. Complete this simple Goal and 5,000 coins, 300 XP and Knight Armor, an Avatar costume, are yours.
4. Ancient Methods
Achieve Level 1 Hops Mastery
Harvest 50 Barley
Ancient Methods
This Goal will prove more time consuming, as you must master Hops to at least Tier 1, which will take 780 total harvests. The 50 Barley will cost you 8,000 coins and take at least 12 hours to harvest. Other than achieving Mastery, there isn't much else to this simple-yet-difficult Goal. Finish it to receive 7,500 coins, 400 XP and 5 Farm Cash.
5. Drinking in History
Harvest 50 Royal Hops
Make three Lionhead Ales
Drinking in History
After discovering the Royal Hops (since when do we need archeology to find new crops?), it's time to harvest them and put them to good use. The 50 Royal Hops will cost 12 thousand coins and take at least 10 hours to harvest. To learn how to make the Lionhead Ale recipe, check out our guide right here. Finally, this series is over, and for your hard work enjoy 500 XP, one Museum and a Double Mastery, which, well grants double Mastery for all crops. Yeah, I'd say these long Goals are worth it.
[Source and Image Credit: FarmVille Freak]
Check out the rest of our English Countryside coverage right here.
How far along are you in these Goals? Do you have any tips for completing them any faster?
1. Dig It
Plow 100 Plots of farmland
Fertilize 25 Neighbor Crops (Total)
Dig It
Plowing 100 new Plots should be easy enough given the nice amount of room you have thanks to helping Lily out in the Dairy Farm. Fertilizing neighbor crops shouldn't be terribly difficult, but it will take at least five total visits to complete. Finish this Goal and enjoy 2,500 coins, 100 XP and an Ancient Cow Statue, as if you could do anything with that.
2. Book 'Em
Get 6 Old Books
Buy and Place one Storage Cellar
Book 'Em
Getting the Old Books is simple: Just use the "Ask Friends" button within the Goal window. Then, the Storage Cellar can be purchased directly from the Goal window or through the Market for a measly single coin. We imagine this is because it's attached to a Goal, but it could just as easily be a bug. The new Storage Cellar acts as a permanent gifting event like the Duck Pond or new English Wishing Well. Completing this Goal will reward you with 3,000 coins, 200 XP and an Ancient Duck Statue.
3. Past Pursuits
Harvest 100 Hops
Fertilize 25 Neighbor Crops (Total)
Past Pursuits
Again, you'll have to visit at least five friends to fertilize 25 crops total. This will be convenient especially when waiting for the 100 Hops you planted, which will cost 15 thousand coins and take at least 10 hours. Complete this simple Goal and 5,000 coins, 300 XP and Knight Armor, an Avatar costume, are yours.
4. Ancient Methods
Achieve Level 1 Hops Mastery
Harvest 50 Barley
Ancient Methods
This Goal will prove more time consuming, as you must master Hops to at least Tier 1, which will take 780 total harvests. The 50 Barley will cost you 8,000 coins and take at least 12 hours to harvest. Other than achieving Mastery, there isn't much else to this simple-yet-difficult Goal. Finish it to receive 7,500 coins, 400 XP and 5 Farm Cash.
5. Drinking in History
Harvest 50 Royal Hops
Make three Lionhead Ales
Drinking in History
After discovering the Royal Hops (since when do we need archeology to find new crops?), it's time to harvest them and put them to good use. The 50 Royal Hops will cost 12 thousand coins and take at least 10 hours to harvest. To learn how to make the Lionhead Ale recipe, check out our guide right here. Finally, this series is over, and for your hard work enjoy 500 XP, one Museum and a Double Mastery, which, well grants double Mastery for all crops. Yeah, I'd say these long Goals are worth it.
[Source and Image Credit: FarmVille Freak]
Check out the rest of our English Countryside coverage right here.
How far along are you in these Goals? Do you have any tips for completing them any faster?
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